version = 1
tileset
{
    file = Bunker_01
    size = 8,26
    id = 459
    // Bunker_01_0
    tile
    {
        xy = 0,0
        MaterialType = Cinderblock
        WallW = 
        wall = 
    }
    // Bunker_01_1
    tile
    {
        xy = 1,0
        MaterialType = Cinderblock
        WallN = 
        wall = 
    }
    // Bunker_01_2
    tile
    {
        xy = 2,0
        CornerNorthWall = walls_commercial_03_1
        CornerWestWall = walls_commercial_03_0
        MaterialType = Cinderblock
        WallNW = 
        wall = 
    }
    // Bunker_01_3
    tile
    {
        xy = 3,0
        WallSE = 
        wall = 
    }
    // Bunker_01_4
    tile
    {
        xy = 4,0
        DoorWallW = 
        wall = 
    }
    // Bunker_01_5
    tile
    {
        xy = 5,0
        DoorWallN = 
        wall = 
    }
    // Bunker_01_8
    tile
    {
        xy = 0,1
        WindowW = 
        wall = 
    }
    // Bunker_01_9
    tile
    {
        xy = 1,1
        WindowN = 
        wall = 
    }
    // Bunker_01_10
    tile
    {
        xy = 2,1
        DoorWallW = 
        wall = 
    }
    // Bunker_01_16
    tile
    {
        xy = 0,2
        MaterialType = Cinderblock
        WallW = 
        wall = 
    }
    // Bunker_01_17
    tile
    {
        xy = 1,2
        MaterialType = Cinderblock
        WallN = 
        wall = 
    }
    // Bunker_01_18
    tile
    {
        xy = 2,2
        CornerNorthWall = walls_commercial_03_1
        CornerWestWall = walls_commercial_03_0
        MaterialType = Cinderblock
        WallNW = 
        wall = 
    }
    // Bunker_01_19
    tile
    {
        xy = 3,2
        WallSE = 
        wall = 
    }
    // Bunker_01_20
    tile
    {
        xy = 4,2
        DoorWallW = 
        wall = 
    }
    // Bunker_01_21
    tile
    {
        xy = 5,2
        DoorWallN = 
        wall = 
    }
    // Bunker_01_24
    tile
    {
        xy = 0,3
        WindowW = 
        wall = 
    }
    // Bunker_01_25
    tile
    {
        xy = 1,3
        WindowN = 
        wall = 
    }
    // Bunker_01_26
    tile
    {
        xy = 2,3
        diamondFloor = 
        exterior = 
        solidfloor = 
    }
    // Bunker_01_27
    tile
    {
        xy = 3,3
        diamondFloor = 
        exterior = 
        solidfloor = 
    }
    // Bunker_01_28
    tile
    {
        xy = 4,3
        diamondFloor = 
        exterior = 
        solidfloor = 
    }
    // Bunker_01_29
    tile
    {
        xy = 5,3
        diamondFloor = 
        exterior = 
        solidfloor = 
    }
    // Bunker_01_30
    tile
    {
        xy = 6,3
        diamondFloor = 
        exterior = 
        solidfloor = 
    }
    // Bunker_01_31
    tile
    {
        xy = 7,3
        diamondFloor = 
        exterior = 
        solidfloor = 
    }
    // Bunker_01_32
    tile
    {
        xy = 0,4
        WallOverlay = 
        attachedW = 
    }
    // Bunker_01_33
    tile
    {
        xy = 1,4
        WallOverlay = 
        attachedN = 
    }
    // Bunker_01_34
    tile
    {
        xy = 2,4
        CornerNorthWall = walls_interior_detailing_01_65
        CornerWestWall = walls_interior_detailing_01_64
        WallOverlay = 
        attachedNW = 
    }
    // Bunker_01_35
    tile
    {
        xy = 3,4
        WallOverlay = 
        attachedSE = 
    }
    // Bunker_01_36
    tile
    {
        xy = 4,4
        WallOverlay = 
        attachedW = 
    }
    // Bunker_01_37
    tile
    {
        xy = 5,4
        WallOverlay = 
        attachedN = 
    }
    // Bunker_01_38
    tile
    {
        xy = 6,4
        CornerNorthWall = walls_interior_detailing_01_69
        CornerWestWall = walls_interior_detailing_01_68
        WallOverlay = 
        attachedNW = 
    }
    // Bunker_01_39
    tile
    {
        xy = 7,4
        WallOverlay = 
        attachedSE = 
    }
    // Bunker_01_40
    tile
    {
        xy = 0,5
        WallOverlay = 
        attachedW = 
    }
    // Bunker_01_41
    tile
    {
        xy = 1,5
        WallOverlay = 
        attachedN = 
    }
    // Bunker_01_42
    tile
    {
        xy = 2,5
        WallOverlay = 
        attachedW = 
    }
    // Bunker_01_43
    tile
    {
        xy = 3,5
        WallOverlay = 
        attachedN = 
    }
    // Bunker_01_44
    tile
    {
        xy = 4,5
        WallOverlay = 
        attachedW = 
    }
    // Bunker_01_45
    tile
    {
        xy = 5,5
        WallOverlay = 
        attachedN = 
    }
    // Bunker_01_46
    tile
    {
        xy = 6,5
        WallOverlay = 
        attachedW = 
    }
    // Bunker_01_47
    tile
    {
        xy = 7,5
        WallOverlay = 
        attachedN = 
    }
    // Bunker_01_48
    tile
    {
        xy = 0,6
        CanScrap = 
        CustomName = Door
        DoorSound = PrisonMetalDoor
        Material = MetalPlates
        Material2 = SmallMetalPlates
        Material3 = MetalBars
        MaterialType = Metal
        attachedW = 
        doorW = 
    }
    // Bunker_01_49
    tile
    {
        xy = 1,6
        CanScrap = 
        CustomName = Door
        DoorSound = PrisonMetalDoor
        Material = MetalPlates
        Material2 = SmallMetalPlates
        Material3 = MetalBars
        MaterialType = Metal
        attachedN = 
        doorN = 
    }
    // Bunker_01_50
    tile
    {
        xy = 2,6
        CanScrap = 
        CustomName = Door
        DoorSound = PrisonMetalDoor
        Material = MetalPlates
        Material2 = SmallMetalPlates
        Material3 = MetalBars
        MaterialType = Metal
        attachedW = 
    }
    // Bunker_01_51
    tile
    {
        xy = 3,6
        CanScrap = 
        CustomName = Door
        DoorSound = PrisonMetalDoor
        Material = MetalPlates
        Material2 = SmallMetalPlates
        Material3 = MetalBars
        MaterialType = Metal
        attachedN = 
    }
    // Bunker_01_52
    tile
    {
        xy = 4,6
        attachedW = 
        doorFrW = 
    }
    // Bunker_01_53
    tile
    {
        xy = 5,6
        attachedN = 
        doorFrN = 
    }
    // Bunker_01_54
    tile
    {
        xy = 6,6
        BlocksPlacement = 
        CanAttachAnimal = 
        CanScrap = 
        ScrapSize = Small
    }
    // Bunker_01_55
    tile
    {
        xy = 7,6
        BlocksPlacement = 
        CanAttachAnimal = 
        CanScrap = 
        ScrapSize = Small
    }
    // Bunker_01_56
    tile
    {
        xy = 0,7
        BlocksPlacement = 
        MaterialType = Metal_Light
        attachedW = 
    }
    // Bunker_01_57
    tile
    {
        xy = 1,7
        BlocksPlacement = 
        MaterialType = Metal_Light
        attachedN = 
    }
    // Bunker_01_58
    tile
    {
        xy = 2,7
        BlocksPlacement = 
        MaterialType = Metal_Light
        attachedE = 
    }
    // Bunker_01_59
    tile
    {
        xy = 3,7
        BlocksPlacement = 
        MaterialType = Metal_Light
        attachedS = 
    }
    // Bunker_01_60
    tile
    {
        xy = 4,7
        BlocksPlacement = 
        MaterialType = Metal_Light
        attachedW = 
    }
    // Bunker_01_61
    tile
    {
        xy = 5,7
        BlocksPlacement = 
        MaterialType = Metal_Light
        attachedN = 
    }
    // Bunker_01_62
    tile
    {
        xy = 6,7
        BlocksPlacement = 
        MaterialType = Metal_Light
        attachedE = 
    }
    // Bunker_01_63
    tile
    {
        xy = 7,7
        BlocksPlacement = 
        MaterialType = Metal_Light
        attachedS = 
    }
    // Bunker_01_64
    tile
    {
        xy = 0,8
        attachedS = 
    }
    // Bunker_01_65
    tile
    {
        xy = 1,8
        attachedE = 
    }
    // Bunker_01_66
    tile
    {
        xy = 2,8
        attachedSE = 
    }
    // Bunker_01_67
    tile
    {
        xy = 3,8
        attachedN = 
    }
    // Bunker_01_68
    tile
    {
        xy = 4,8
        attachedW = 
    }
    // Bunker_01_69
    tile
    {
        xy = 5,8
        BlocksPlacement = 
        CanScrap = 
        CustomItem = Base.Mov_LightGreenBarrel
        CustomName = Barrel group
        Facing = N
        GroupName = Light Green
        IsLow = 
        IsMoveAble = 
        Material = MetalScrap
        PickUpWeight = 150
        SnowTile = object_snow_overlay_01_166
        solidtrans = 
    }
    // Bunker_01_70
    tile
    {
        xy = 6,8
        BlocksPlacement = 
        CanScrap = 
        CustomItem = Base.Mov_LightGreenBarrel
        CustomName = Barrel group
        Facing = N
        GroupName = Light Green
        IsLow = 
        IsMoveAble = 
        Material = MetalScrap
        PickUpWeight = 150
        SnowTile = object_snow_overlay_01_166
        solidtrans = 
    }
    // Bunker_01_71
    tile
    {
        xy = 7,8
        BlocksPlacement = 
        CanScrap = 
        CustomItem = Base.Mov_LightGreenBarrel
        CustomName = Barrel group
        Facing = N
        GroupName = Light Green
        IsLow = 
        IsMoveAble = 
        Material = MetalScrap
        PickUpWeight = 150
        SnowTile = object_snow_overlay_01_166
        solidtrans = 
    }
    // Bunker_01_72
    tile
    {
        xy = 0,9
        attachedS = 
    }
    // Bunker_01_73
    tile
    {
        xy = 1,9
        attachedE = 
    }
    // Bunker_01_74
    tile
    {
        xy = 2,9
        attachedSE = 
    }
    // Bunker_01_75
    tile
    {
        xy = 3,9
        attachedN = 
    }
    // Bunker_01_76
    tile
    {
        xy = 4,9
        attachedW = 
    }
    // Bunker_01_77
    tile
    {
        xy = 5,9
        BlocksPlacement = 
        CanScrap = 
        CustomItem = Base.Mov_LightGreenBarrel
        CustomName = Barrel group
        Facing = N
        GroupName = Light Green
        IsLow = 
        IsMoveAble = 
        Material = MetalScrap
        PickUpWeight = 150
        SnowTile = object_snow_overlay_01_166
        solidtrans = 
    }
    // Bunker_01_78
    tile
    {
        xy = 6,9
        BlocksPlacement = 
        CanScrap = 
        CustomItem = Base.Mov_LightGreenBarrel
        CustomName = Barrel group
        Facing = N
        GroupName = Light Green
        IsLow = 
        IsMoveAble = 
        Material = MetalScrap
        PickUpWeight = 150
        SnowTile = object_snow_overlay_01_166
        solidtrans = 
    }
    // Bunker_01_79
    tile
    {
        xy = 7,9
        BlocksPlacement = 
        CanScrap = 
        CustomItem = Base.Mov_LightGreenBarrel
        CustomName = Barrel group
        Facing = N
        GroupName = Light Green
        IsLow = 
        IsMoveAble = 
        Material = MetalScrap
        PickUpWeight = 150
        SnowTile = object_snow_overlay_01_166
        solidtrans = 
    }
    // Bunker_01_80
    tile
    {
        xy = 0,10
        BlocksPlacement = 
        CanScrap = 
        ItemHeight = 94
        Material = Mechanical
        Material2 = MetalScrap
        MaterialType = Metal_Light
        ScrapSize = Large
        solid = 
    }
    // Bunker_01_81
    tile
    {
        xy = 1,10
        BlocksPlacement = 
        CanScrap = 
        ItemHeight = 45
        Material = Mechanical
        Material2 = MetalScrap
        MaterialType = Metal_Light
        ScrapSize = Large
        solid = 
    }
    // Bunker_01_82
    tile
    {
        xy = 2,10
        ForceAmbient = 
        WestRoofT = 
        exterior = 
        solidfloor = 
    }
    // Bunker_01_83
    tile
    {
        xy = 3,10
        BlocksPlacement = 
        CanScrap = 
        CustomName = Rain Collector Barrel
        IsMoveAble = 
        Material = Plastic
        Material2 = PlasticBag
        PickUpWeight = 75
        solidtrans = 
        waterAmount = 20
        waterMaxAmount = 100
    }
    // Bunker_01_84
    tile
    {
        xy = 4,10
        BlocksPlacement = 
        CanScrap = 
        CustomName = Rain Collector Barrel
        IsMoveAble = 
        Material = Plastic
        Material2 = PlasticBag
        PickUpWeight = 75
        solidtrans = 
        waterAmount = 20
        waterMaxAmount = 100
    }
    // Bunker_01_85
    tile
    {
        xy = 5,10
        BlocksPlacement = 
        CanScrap = 
        ItemHeight = 94
        Material = Mechanical
        Material2 = MetalScrap
        MaterialType = Metal_Light
        ScrapSize = Large
        solid = 
    }
    // Bunker_01_86
    tile
    {
        xy = 6,10
        BlocksPlacement = 
        CanScrap = 
        ItemHeight = 45
        Material = Mechanical
        Material2 = MetalScrap
        MaterialType = Metal_Light
        ScrapSize = Large
        solid = 
    }
    // Bunker_01_88
    tile
    {
        xy = 0,11
        BlocksPlacement = 
        CanScrap = 
        ItemHeight = 33
        Material = Mechanical
        Material2 = MetalScrap
        MaterialType = Metal_Light
        ScrapSize = Large
        solid = 
    }
    // Bunker_01_89
    tile
    {
        xy = 1,11
        BlocksPlacement = 
        CanScrap = 
        ItemHeight = 33
        Material = Mechanical
        Material2 = MetalScrap
        MaterialType = Metal_Light
        ScrapSize = Large
        solid = 
    }
    // Bunker_01_90
    tile
    {
        xy = 2,11
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCloseSound = LockerMetalClose
        ContainerOpenSound = LockerMetalOpen
        CustomName = Locker gray
        Facing = E
        GroupName = Gray Locker
        IsMoveAble = 
        Material = MetalPlates
        Material2 = SmallMetalPlates
        Material3 = MetalScrap
        MaterialType = Metal_Light
        PickUpLevel = 3
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        container = locker
        solidtrans = 
    }
    // Bunker_01_91
    tile
    {
        xy = 3,11
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCloseSound = LockerMetalClose
        ContainerOpenSound = LockerMetalOpen
        CustomName = Locker gray
        Facing = S
        GroupName = Gray Locker
        IsMoveAble = 
        Material = MetalPlates
        Material2 = SmallMetalPlates
        Material3 = MetalScrap
        MaterialType = Metal_Light
        PickUpLevel = 3
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        container = locker
        solidtrans = 
    }
    // Bunker_01_92
    tile
    {
        xy = 4,11
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCloseSound = LockerMetalClose
        ContainerOpenSound = LockerMetalOpen
        CustomName = Locker gray
        Facing = W
        GroupName = Gray Locker
        IsMoveAble = 
        Material = MetalPlates
        Material2 = SmallMetalPlates
        Material3 = MetalScrap
        MaterialType = Metal_Light
        PickUpLevel = 3
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        container = locker
        solidtrans = 
    }
    // Bunker_01_93
    tile
    {
        xy = 5,11
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCloseSound = LockerMetalClose
        ContainerOpenSound = LockerMetalOpen
        CustomName = Locker gray
        Facing = N
        GroupName = Gray Locker
        IsMoveAble = 
        Material = MetalPlates
        Material2 = SmallMetalPlates
        Material3 = MetalScrap
        MaterialType = Metal_Light
        PickUpLevel = 3
        PickUpTool = Hammer
        PickUpWeight = 200
        PlaceTool = Hammer
        container = locker
        solidtrans = 
    }
    // Bunker_01_96
    tile
    {
        xy = 0,12
        MaterialType = Cinderblock
        WallW = 
        wall = 
    }
    // Bunker_01_97
    tile
    {
        xy = 1,12
        MaterialType = Cinderblock
        WallN = 
        wall = 
    }
    // Bunker_01_98
    tile
    {
        xy = 2,12
        CornerNorthWall = walls_commercial_03_1
        CornerWestWall = walls_commercial_03_0
        MaterialType = Cinderblock
        WallNW = 
        wall = 
    }
    // Bunker_01_99
    tile
    {
        xy = 3,12
        WallSE = 
        wall = 
    }
    // Bunker_01_104
    tile
    {
        xy = 0,13
        WindowW = 
        wall = 
    }
    // Bunker_01_105
    tile
    {
        xy = 1,13
        WindowN = 
        wall = 
    }
    // Bunker_01_106
    tile
    {
        xy = 2,13
        DoorWallW = 
        wall = 
    }
    // Bunker_01_107
    tile
    {
        xy = 3,13
        DoorWallN = 
        wall = 
    }
    // Bunker_01_108
    tile
    {
        xy = 4,13
        BlocksPlacement = 
        CanScrap = 
        Material = Mechanical
        Material2 = MetalScrap
        ScrapSize = Large
        solidtrans = 
    }
    // Bunker_01_109
    tile
    {
        xy = 5,13
        BlocksPlacement = 
        CanScrap = 
        Material = Mechanical
        Material2 = MetalScrap
        ScrapSize = Large
        solidtrans = 
    }
    // Bunker_01_110
    tile
    {
        xy = 6,13
        BlocksPlacement = 
        CanScrap = 
        ItemHeight = 80
        Material = Mechanical
        Material2 = MetalScrap
        MaterialType = Metal
        ScrapSize = Large
        solidtrans = 
    }
    // Bunker_01_111
    tile
    {
        xy = 7,13
        BlocksPlacement = 
        CanScrap = 
        ItemHeight = 80
        Material = Mechanical
        Material2 = MetalScrap
        MaterialType = Metal
        ScrapSize = Large
        solidtrans = 
    }
    // Bunker_01_112
    tile
    {
        xy = 0,14
        WindowShape = 5
        WindowW = 
        wall = 
    }
    // Bunker_01_113
    tile
    {
        xy = 1,14
        WindowN = 
        WindowShape = 5
        wall = 
    }
    // Bunker_01_114
    tile
    {
        xy = 2,14
        WindowShape = 6
        WindowW = 
        wall = 
    }
    // Bunker_01_115
    tile
    {
        xy = 3,14
        WindowN = 
        WindowShape = 6
        wall = 
    }
    // Bunker_01_116
    tile
    {
        xy = 4,14
        WindowShape = 7
        WindowW = 
        wall = 
    }
    // Bunker_01_117
    tile
    {
        xy = 5,14
        WindowN = 
        WindowShape = 7
        wall = 
    }
    // Bunker_01_120
    tile
    {
        xy = 0,15
        WindowShape = 13
        WindowW = 
        wall = 
    }
    // Bunker_01_121
    tile
    {
        xy = 1,15
        WindowN = 
        WindowShape = 13
        wall = 
    }
    // Bunker_01_122
    tile
    {
        xy = 2,15
        WindowShape = 14
        WindowW = 
        wall = 
    }
    // Bunker_01_123
    tile
    {
        xy = 3,15
        WindowN = 
        WindowShape = 14
        wall = 
    }
    // Bunker_01_124
    tile
    {
        xy = 4,15
        WindowShape = 15
        WindowW = 
        wall = 
    }
    // Bunker_01_125
    tile
    {
        xy = 5,15
        WindowN = 
        WindowShape = 15
        wall = 
    }
    // Bunker_01_128
    tile
    {
        xy = 0,16
        MaterialType = Cinderblock
        WallW = 
        wall = 
    }
    // Bunker_01_129
    tile
    {
        xy = 1,16
        MaterialType = Cinderblock
        WallN = 
        wall = 
    }
    // Bunker_01_130
    tile
    {
        xy = 2,16
        CornerNorthWall = walls_commercial_03_1
        CornerWestWall = walls_commercial_03_0
        MaterialType = Cinderblock
        WallNW = 
        wall = 
    }
    // Bunker_01_131
    tile
    {
        xy = 3,16
        WallSE = 
        wall = 
    }
    // Bunker_01_136
    tile
    {
        xy = 0,17
        WindowW = 
        wall = 
    }
    // Bunker_01_137
    tile
    {
        xy = 1,17
        WindowN = 
        wall = 
    }
    // Bunker_01_138
    tile
    {
        xy = 2,17
        DoorWallW = 
        wall = 
    }
    // Bunker_01_139
    tile
    {
        xy = 3,17
        DoorWallN = 
        wall = 
    }
    // Bunker_01_144
    tile
    {
        xy = 0,18
        WindowShape = 5
        WindowW = 
        wall = 
    }
    // Bunker_01_145
    tile
    {
        xy = 1,18
        WindowN = 
        WindowShape = 5
        wall = 
    }
    // Bunker_01_146
    tile
    {
        xy = 2,18
        WindowShape = 6
        WindowW = 
        wall = 
    }
    // Bunker_01_147
    tile
    {
        xy = 3,18
        WindowN = 
        WindowShape = 6
        wall = 
    }
    // Bunker_01_148
    tile
    {
        xy = 4,18
        WindowShape = 7
        WindowW = 
        wall = 
    }
    // Bunker_01_149
    tile
    {
        xy = 5,18
        WindowN = 
        WindowShape = 7
        wall = 
    }
    // Bunker_01_152
    tile
    {
        xy = 0,19
        WindowShape = 13
        WindowW = 
        wall = 
    }
    // Bunker_01_153
    tile
    {
        xy = 1,19
        WindowN = 
        WindowShape = 13
        wall = 
    }
    // Bunker_01_154
    tile
    {
        xy = 2,19
        WindowShape = 14
        WindowW = 
        wall = 
    }
    // Bunker_01_155
    tile
    {
        xy = 3,19
        WindowN = 
        WindowShape = 14
        wall = 
    }
    // Bunker_01_156
    tile
    {
        xy = 4,19
        WindowShape = 15
        WindowW = 
        wall = 
    }
    // Bunker_01_157
    tile
    {
        xy = 5,19
        WindowN = 
        WindowShape = 15
        wall = 
    }
    // Bunker_01_160
    tile
    {
        xy = 0,20
        MaterialType = Cinderblock
        WallW = 
        wall = 
    }
    // Bunker_01_161
    tile
    {
        xy = 1,20
        MaterialType = Cinderblock
        WallN = 
        wall = 
    }
    // Bunker_01_162
    tile
    {
        xy = 2,20
        CornerNorthWall = walls_commercial_03_1
        CornerWestWall = walls_commercial_03_0
        MaterialType = Cinderblock
        WallNW = 
        wall = 
    }
    // Bunker_01_163
    tile
    {
        xy = 3,20
        WallSE = 
        wall = 
    }
    // Bunker_01_168
    tile
    {
        xy = 0,21
        WindowW = 
        wall = 
    }
    // Bunker_01_169
    tile
    {
        xy = 1,21
        WindowN = 
        wall = 
    }
    // Bunker_01_170
    tile
    {
        xy = 2,21
        DoorWallW = 
        wall = 
    }
    // Bunker_01_171
    tile
    {
        xy = 3,21
        DoorWallN = 
        wall = 
    }
    // Bunker_01_176
    tile
    {
        xy = 0,22
        WindowShape = 5
        WindowW = 
        wall = 
    }
    // Bunker_01_177
    tile
    {
        xy = 1,22
        WindowN = 
        WindowShape = 5
        wall = 
    }
    // Bunker_01_178
    tile
    {
        xy = 2,22
        WindowShape = 6
        WindowW = 
        wall = 
    }
    // Bunker_01_179
    tile
    {
        xy = 3,22
        WindowN = 
        WindowShape = 6
        wall = 
    }
    // Bunker_01_180
    tile
    {
        xy = 4,22
        WindowShape = 7
        WindowW = 
        wall = 
    }
    // Bunker_01_181
    tile
    {
        xy = 5,22
        WindowN = 
        WindowShape = 7
        wall = 
    }
    // Bunker_01_184
    tile
    {
        xy = 0,23
        WindowShape = 13
        WindowW = 
        wall = 
    }
    // Bunker_01_185
    tile
    {
        xy = 1,23
        WindowN = 
        WindowShape = 13
        wall = 
    }
    // Bunker_01_186
    tile
    {
        xy = 2,23
        WindowShape = 14
        WindowW = 
        wall = 
    }
    // Bunker_01_187
    tile
    {
        xy = 3,23
        WindowN = 
        WindowShape = 14
        wall = 
    }
    // Bunker_01_188
    tile
    {
        xy = 4,23
        WindowShape = 15
        WindowW = 
        wall = 
    }
    // Bunker_01_189
    tile
    {
        xy = 5,23
        WindowN = 
        WindowShape = 15
        wall = 
    }
    // Bunker_01_192
    tile
    {
        xy = 0,24
        BurntTile = fencing_burnt_01_48
        CanAttachAnimal = 
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        Material = MetalWire
        Material2 = MetalWire
        SpearOnlyAttackThrough = 
        TallHoppableN = 
        WallNTrans = 
        wall = 
    }
    // Bunker_01_193
    tile
    {
        xy = 1,24
        BurntTile = fencing_burnt_01_49
        CanAttachAnimal = 
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        Material = MetalWire
        Material2 = MetalWire
        SpearOnlyAttackThrough = 
        TallHoppableN = 
        WallNTrans = 
        wall = 
    }
    // Bunker_01_194
    tile
    {
        xy = 2,24
        BurntTile = fencing_burnt_01_50
        CanAttachAnimal = 
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        Material = MetalWire
        Material2 = MetalWire
        SpearOnlyAttackThrough = 
        TallHoppableW = 
        WallWTrans = 
        wall = 
    }
    // Bunker_01_195
    tile
    {
        xy = 3,24
        BurntTile = fencing_burnt_01_51
        CanAttachAnimal = 
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        Material = MetalWire
        Material2 = MetalWire
        SpearOnlyAttackThrough = 
        TallHoppableW = 
        WallWTrans = 
        wall = 
    }
    // Bunker_01_196
    tile
    {
        xy = 4,24
        BurntTile = fencing_burnt_01_52
        CanAttachAnimal = 
        CanScrap = 
        CloseSneakBonus = 250
        CornerNorthWall = fencing_01_56
        CornerWestWall = fencing_01_59
        HitByCar = 
        Material = MetalWire
        Material2 = MetalWire
        SpearOnlyAttackThrough = 
        TallHoppableN = 
        TallHoppableW = 
        WallNWTrans = 
        wall = 
    }
    // Bunker_01_197
    tile
    {
        xy = 5,24
        BurntTile = fencing_burnt_01_53
        CanAttachAnimal = 
        CanScrap = 
        HitByCar = 
        Material = MetalBars
        Material2 = MetalScrap
        SpearOnlyAttackThrough = 
    }
    // Bunker_01_200
    tile
    {
        xy = 0,25
        CanScrap = 
        CustomName = Fence gate
        Material2 = MetalBars
        Material3 = MetalPipe
        doorTrans = 
        doorW = 
    }
    // Bunker_01_201
    tile
    {
        xy = 1,25
        CanScrap = 
        CustomName = Fence gate
        Material2 = MetalBars
        Material3 = MetalPipe
        doorN = 
        doorTrans = 
    }
    // Bunker_01_202
    tile
    {
        xy = 2,25
        CanScrap = 
        CustomName = Fence gate
        Material2 = MetalBars
        Material3 = MetalPipe
        doorTrans = 
    }
    // Bunker_01_203
    tile
    {
        xy = 3,25
        CanScrap = 
        CustomName = Fence gate
        Material2 = MetalBars
        Material3 = MetalPipe
        doorTrans = 
    }
}
tileset
{
    file = Bunker_02
    size = 8,26
    id = 460
    // Bunker_02_0
    tile
    {
        xy = 0,0
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Bin
        Facing = N
        GroupName = Washing
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = MetalBars
        container = clothingdryerbasic
        solidtrans = 
    }
    // Bunker_02_1
    tile
    {
        xy = 1,0
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Bin
        Facing = W
        GroupName = Washing
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = MetalBars
        container = clothingdryerbasic
        solidtrans = 
    }
    // Bunker_02_2
    tile
    {
        xy = 2,0
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Bin
        Facing = N
        GroupName = Washing
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = MetalBars
        container = clothingdryerbasic
        solidtrans = 
    }
    // Bunker_02_3
    tile
    {
        xy = 3,0
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 20
        CustomName = Bin
        Facing = W
        GroupName = Washing
        IsLow = 
        IsMoveAble = 
        Material = Fabric
        Material2 = MetalBars
        container = clothingdryerbasic
        solidtrans = 
    }
    // Bunker_02_8
    tile
    {
        xy = 0,1
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 60
        ContainerPosition = Low
        CustomName = Crate
        IsLow = 
        IsMoveAble = 
        IsPaintable = 
        IsStackable = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PaintingType = crates
        PickUpWeight = 75
        SnowTile = object_snow_overlay_01_184
        Surface = 32
        container = crate
        solidtrans = 
    }
    // Bunker_02_9
    tile
    {
        xy = 1,1
        CanScrap = 
        ContainerCapacity = 60
        IsPaintable = 
        IsStackable = 
        Material2 = Nails
        MaterialType = Wood
        PaintingType = crates
        SnowTile = object_snow_overlay_01_185
        StackReplaceTileOffset = -1
        Surface = 64
        container = crate
        solidtrans = 
    }
    // Bunker_02_10
    tile
    {
        xy = 2,1
        CanScrap = 
        ContainerCapacity = 60
        ContainerPosition = High
        IsPaintable = 
        IsStackable = 
        Material2 = Nails
        PaintingType = crates
        SnowTile = object_snow_overlay_01_186
        StackReplaceTileOffset = -2
        Surface = 96
        container = crate
        solidtrans = 
    }
    // Bunker_02_16
    tile
    {
        xy = 0,2
        BlocksPlacement = 
        CanScrap = 
        CustomItem = Base.HamRadio2
        CustomName = Radio HG
        Facing = S
        GroupName = US ARMY HG
        IsMoveAble = 
        IsSurfaceOffset = 
        IsTableTop = 
        IsoType = IsoRadio
        ItemHeight = 20
        Material = Electric
        PickUpWeight = 100
        Surface = 30
        signal = radio
    }
    // Bunker_02_17
    tile
    {
        xy = 1,2
        BlocksPlacement = 
        CanScrap = 
        CustomItem = Base.HamRadio2
        CustomName = Radio HG
        Facing = E
        GroupName = US ARMY HG
        IsMoveAble = 
        IsSurfaceOffset = 
        IsTableTop = 
        IsoType = IsoRadio
        ItemHeight = 20
        Material = Electric
        PickUpWeight = 100
        Surface = 30
        signal = radio
    }
    // Bunker_02_18
    tile
    {
        xy = 2,2
        BlocksPlacement = 
        CanScrap = 
        CustomItem = Base.HamRadio2
        CustomName = Radio HG
        Facing = N
        GroupName = US ARMY HG
        IsMoveAble = 
        IsSurfaceOffset = 
        IsTableTop = 
        IsoType = IsoRadio
        ItemHeight = 20
        Material = Electric
        PickUpWeight = 100
        Surface = 30
        signal = radio
    }
    // Bunker_02_19
    tile
    {
        xy = 3,2
        BlocksPlacement = 
        CanScrap = 
        CustomItem = Base.HamRadio2
        CustomName = Radio HG
        Facing = W
        GroupName = US ARMY HG
        IsMoveAble = 
        IsSurfaceOffset = 
        IsTableTop = 
        IsoType = IsoRadio
        ItemHeight = 20
        Material = Electric
        PickUpWeight = 100
        Surface = 30
        signal = radio
    }
    // Bunker_02_20
    tile
    {
        xy = 4,2
        CanScrap = 
        CustomItem = Base.HamRadio2
        GroupName = US ARMY HG
        IsSurfaceOffset = 
        ItemHeight = 20
        PickUpWeight = 100
        Surface = 30
    }
    // Bunker_02_21
    tile
    {
        xy = 5,2
        CanScrap = 
        CustomItem = Base.HamRadio2
        GroupName = US ARMY HG
        IsSurfaceOffset = 
        ItemHeight = 20
        PickUpWeight = 100
        Surface = 30
    }
    // Bunker_02_22
    tile
    {
        xy = 6,2
        CanScrap = 
        CustomItem = Base.HamRadio2
        GroupName = US ARMY HG
        IsSurfaceOffset = 
        ItemHeight = 20
        PickUpWeight = 100
        Surface = 30
    }
    // Bunker_02_23
    tile
    {
        xy = 7,2
        CanScrap = 
        CustomItem = Base.HamRadio2
        GroupName = US ARMY HG
        IsSurfaceOffset = 
        ItemHeight = 20
        PickUpWeight = 100
        Surface = 30
    }
    // Bunker_02_24
    tile
    {
        xy = 0,3
        MaterialType = Brick
        WallW = 
        wall = 
    }
    // Bunker_02_25
    tile
    {
        xy = 1,3
        MaterialType = Brick
        WallN = 
        wall = 
    }
    // Bunker_02_26
    tile
    {
        xy = 2,3
        CornerNorthWall = walls_commercial_03_1
        CornerWestWall = walls_commercial_03_0
        MaterialType = Brick
        WallNW = 
        wall = 
    }
    // Bunker_02_27
    tile
    {
        xy = 3,3
        MaterialType = Brick
        WallSE = 
        wall = 
    }
    // Bunker_02_32
    tile
    {
        xy = 0,4
        MaterialType = Brick
        WindowW = 
        wall = 
    }
    // Bunker_02_33
    tile
    {
        xy = 1,4
        MaterialType = Brick
        WindowN = 
        wall = 
    }
    // Bunker_02_34
    tile
    {
        xy = 2,4
        DoorWallW = 
        MaterialType = Brick
        wall = 
    }
    // Bunker_02_35
    tile
    {
        xy = 3,4
        DoorWallN = 
        MaterialType = Brick
        wall = 
    }
    // Bunker_02_40
    tile
    {
        xy = 0,5
        MaterialType = Brick
        WindowShape = 5
        WindowW = 
        wall = 
    }
    // Bunker_02_41
    tile
    {
        xy = 1,5
        MaterialType = Brick
        WindowN = 
        WindowShape = 5
        wall = 
    }
    // Bunker_02_42
    tile
    {
        xy = 2,5
        MaterialType = Brick
        WindowShape = 6
        WindowW = 
        wall = 
    }
    // Bunker_02_43
    tile
    {
        xy = 3,5
        MaterialType = Brick
        WindowN = 
        WindowShape = 6
        wall = 
    }
    // Bunker_02_44
    tile
    {
        xy = 4,5
        WindowShape = 7
        WindowW = 
        wall = 
    }
    // Bunker_02_45
    tile
    {
        xy = 5,5
        WindowN = 
        WindowShape = 7
        wall = 
    }
    // Bunker_02_46
    tile
    {
        xy = 6,5
        GrimeType = FullWindow
        WindowShape = 8
        cutW = 
    }
    // Bunker_02_47
    tile
    {
        xy = 7,5
        GrimeType = FullWindow
        WindowShape = 8
        cutN = 
    }
    // Bunker_02_48
    tile
    {
        xy = 0,6
        MaterialType = Brick
        WindowShape = 13
        WindowW = 
        wall = 
    }
    // Bunker_02_49
    tile
    {
        xy = 1,6
        MaterialType = Brick
        WindowN = 
        WindowShape = 13
        wall = 
    }
    // Bunker_02_50
    tile
    {
        xy = 2,6
        MaterialType = Brick
        WindowShape = 14
        WindowW = 
        wall = 
    }
    // Bunker_02_51
    tile
    {
        xy = 3,6
        MaterialType = Brick
        WindowN = 
        WindowShape = 14
        wall = 
    }
    // Bunker_02_52
    tile
    {
        xy = 4,6
        WindowShape = 15
        WindowW = 
        wall = 
    }
    // Bunker_02_53
    tile
    {
        xy = 5,6
        WindowN = 
        WindowShape = 15
        wall = 
    }
    // Bunker_02_56
    tile
    {
        xy = 0,7
        MaterialType = Cinderblock
        WallW = 
        wall = 
    }
    // Bunker_02_57
    tile
    {
        xy = 1,7
        MaterialType = Cinderblock
        WallN = 
        wall = 
    }
    // Bunker_02_58
    tile
    {
        xy = 2,7
        CornerNorthWall = walls_commercial_03_1
        CornerWestWall = walls_commercial_03_0
        MaterialType = Cinderblock
        WallNW = 
        wall = 
    }
    // Bunker_02_59
    tile
    {
        xy = 3,7
        WallSE = 
        wall = 
    }
    // Bunker_02_64
    tile
    {
        xy = 0,8
        WindowW = 
        wall = 
    }
    // Bunker_02_65
    tile
    {
        xy = 1,8
        WindowN = 
        wall = 
    }
    // Bunker_02_66
    tile
    {
        xy = 2,8
        DoorWallW = 
        wall = 
    }
    // Bunker_02_67
    tile
    {
        xy = 3,8
        DoorWallN = 
        wall = 
    }
    // Bunker_02_72
    tile
    {
        xy = 0,9
        WindowShape = 5
        WindowW = 
        wall = 
    }
    // Bunker_02_73
    tile
    {
        xy = 1,9
        WindowN = 
        WindowShape = 5
        wall = 
    }
    // Bunker_02_74
    tile
    {
        xy = 2,9
        WindowShape = 6
        WindowW = 
        wall = 
    }
    // Bunker_02_75
    tile
    {
        xy = 3,9
        WindowN = 
        WindowShape = 6
        wall = 
    }
    // Bunker_02_76
    tile
    {
        xy = 4,9
        WindowShape = 7
        WindowW = 
        wall = 
    }
    // Bunker_02_77
    tile
    {
        xy = 5,9
        WindowN = 
        WindowShape = 7
        wall = 
    }
    // Bunker_02_78
    tile
    {
        xy = 6,9
        GrimeType = FullWindow
        WindowShape = 8
        cutW = 
    }
    // Bunker_02_79
    tile
    {
        xy = 7,9
        GrimeType = FullWindow
        WindowShape = 8
        cutN = 
    }
    // Bunker_02_80
    tile
    {
        xy = 0,10
        WindowShape = 13
        WindowW = 
        wall = 
    }
    // Bunker_02_81
    tile
    {
        xy = 1,10
        WindowN = 
        WindowShape = 13
        wall = 
    }
    // Bunker_02_82
    tile
    {
        xy = 2,10
        WindowShape = 14
        WindowW = 
        wall = 
    }
    // Bunker_02_83
    tile
    {
        xy = 3,10
        WindowN = 
        WindowShape = 14
        wall = 
    }
    // Bunker_02_84
    tile
    {
        xy = 4,10
        WindowShape = 15
        WindowW = 
        wall = 
    }
    // Bunker_02_85
    tile
    {
        xy = 5,10
        WindowN = 
        WindowShape = 15
        wall = 
    }
    // Bunker_02_88
    tile
    {
        xy = 0,11
        MaterialType = Cinderblock
        WallW = 
        wall = 
    }
    // Bunker_02_89
    tile
    {
        xy = 1,11
        MaterialType = Cinderblock
        WallN = 
        wall = 
    }
    // Bunker_02_90
    tile
    {
        xy = 2,11
        CornerNorthWall = walls_commercial_03_1
        CornerWestWall = walls_commercial_03_0
        MaterialType = Cinderblock
        WallNW = 
        wall = 
    }
    // Bunker_02_91
    tile
    {
        xy = 3,11
        WallSE = 
        wall = 
    }
    // Bunker_02_96
    tile
    {
        xy = 0,12
        WindowW = 
        wall = 
    }
    // Bunker_02_97
    tile
    {
        xy = 1,12
        WindowN = 
        wall = 
    }
    // Bunker_02_98
    tile
    {
        xy = 2,12
        DoorWallW = 
        wall = 
    }
    // Bunker_02_99
    tile
    {
        xy = 3,12
        DoorWallN = 
        wall = 
    }
    // Bunker_02_104
    tile
    {
        xy = 0,13
        MaterialType = Cinderblock
        WallW = 
        wall = 
    }
    // Bunker_02_105
    tile
    {
        xy = 1,13
        MaterialType = Cinderblock
        WallN = 
        wall = 
    }
    // Bunker_02_106
    tile
    {
        xy = 2,13
        CornerNorthWall = walls_commercial_03_1
        CornerWestWall = walls_commercial_03_0
        MaterialType = Cinderblock
        WallNW = 
        wall = 
    }
    // Bunker_02_107
    tile
    {
        xy = 3,13
        WallSE = 
        wall = 
    }
    // Bunker_02_112
    tile
    {
        xy = 0,14
        WindowW = 
        wall = 
    }
    // Bunker_02_113
    tile
    {
        xy = 1,14
        WindowN = 
        wall = 
    }
    // Bunker_02_114
    tile
    {
        xy = 2,14
        DoorWallW = 
        wall = 
    }
    // Bunker_02_115
    tile
    {
        xy = 3,14
        DoorWallN = 
        wall = 
    }
    // Bunker_02_120
    tile
    {
        xy = 0,15
        WindowShape = 5
        WindowW = 
        wall = 
    }
    // Bunker_02_121
    tile
    {
        xy = 1,15
        WindowN = 
        WindowShape = 5
        wall = 
    }
    // Bunker_02_122
    tile
    {
        xy = 2,15
        WindowShape = 6
        WindowW = 
        wall = 
    }
    // Bunker_02_123
    tile
    {
        xy = 3,15
        WindowN = 
        WindowShape = 6
        wall = 
    }
    // Bunker_02_124
    tile
    {
        xy = 4,15
        WindowShape = 7
        WindowW = 
        wall = 
    }
    // Bunker_02_125
    tile
    {
        xy = 5,15
        WindowN = 
        WindowShape = 7
        wall = 
    }
    // Bunker_02_126
    tile
    {
        xy = 6,15
        GrimeType = FullWindow
        WindowShape = 8
        cutW = 
    }
    // Bunker_02_127
    tile
    {
        xy = 7,15
        GrimeType = FullWindow
        WindowShape = 8
        cutN = 
    }
    // Bunker_02_128
    tile
    {
        xy = 0,16
        WindowShape = 13
        WindowW = 
        wall = 
    }
    // Bunker_02_129
    tile
    {
        xy = 1,16
        WindowN = 
        WindowShape = 13
        wall = 
    }
    // Bunker_02_130
    tile
    {
        xy = 2,16
        WindowShape = 14
        WindowW = 
        wall = 
    }
    // Bunker_02_131
    tile
    {
        xy = 3,16
        WindowN = 
        WindowShape = 14
        wall = 
    }
    // Bunker_02_132
    tile
    {
        xy = 4,16
        WindowShape = 15
        WindowW = 
        wall = 
    }
    // Bunker_02_133
    tile
    {
        xy = 5,16
        WindowN = 
        WindowShape = 15
        wall = 
    }
    // Bunker_02_136
    tile
    {
        xy = 0,17
        MaterialType = Cinderblock
        WallW = 
        wall = 
    }
    // Bunker_02_137
    tile
    {
        xy = 1,17
        MaterialType = Cinderblock
        WallN = 
        wall = 
    }
    // Bunker_02_138
    tile
    {
        xy = 2,17
        CornerNorthWall = walls_commercial_03_1
        CornerWestWall = walls_commercial_03_0
        MaterialType = Cinderblock
        WallNW = 
        wall = 
    }
    // Bunker_02_139
    tile
    {
        xy = 3,17
        WallSE = 
        wall = 
    }
    // Bunker_02_140
    tile
    {
        xy = 4,17
        MaterialType = Cinderblock
        WallW = 
        wall = 
    }
    // Bunker_02_141
    tile
    {
        xy = 5,17
        MaterialType = Cinderblock
        WallN = 
        wall = 
    }
    // Bunker_02_142
    tile
    {
        xy = 6,17
        CornerNorthWall = walls_commercial_03_1
        CornerWestWall = walls_commercial_03_0
        MaterialType = Cinderblock
        WallNW = 
        wall = 
    }
    // Bunker_02_143
    tile
    {
        xy = 7,17
        WallSE = 
        wall = 
    }
    // Bunker_02_144
    tile
    {
        xy = 0,18
        WindowW = 
        wall = 
    }
    // Bunker_02_145
    tile
    {
        xy = 1,18
        WindowN = 
        wall = 
    }
    // Bunker_02_146
    tile
    {
        xy = 2,18
        DoorWallW = 
        wall = 
    }
    // Bunker_02_147
    tile
    {
        xy = 3,18
        DoorWallN = 
        wall = 
    }
    // Bunker_02_148
    tile
    {
        xy = 4,18
        WindowW = 
        wall = 
    }
    // Bunker_02_149
    tile
    {
        xy = 5,18
        WindowN = 
        wall = 
    }
    // Bunker_02_150
    tile
    {
        xy = 6,18
        DoorWallW = 
        wall = 
    }
    // Bunker_02_151
    tile
    {
        xy = 7,18
        DoorWallN = 
        wall = 
    }
    // Bunker_02_152
    tile
    {
        xy = 0,19
        MaterialType = Brick
        WallW = 
        wall = 
    }
    // Bunker_02_153
    tile
    {
        xy = 1,19
        MaterialType = Brick
        WallN = 
        wall = 
    }
    // Bunker_02_154
    tile
    {
        xy = 2,19
        MaterialType = Brick
        WallNW = 
        wall = 
    }
    // Bunker_02_155
    tile
    {
        xy = 3,19
        WallSE = 
        wall = 
    }
    // Bunker_02_160
    tile
    {
        xy = 0,20
        WindowW = 
        wall = 
    }
    // Bunker_02_161
    tile
    {
        xy = 1,20
        WindowN = 
        wall = 
    }
    // Bunker_02_162
    tile
    {
        xy = 2,20
        DoorWallW = 
        wall = 
    }
    // Bunker_02_163
    tile
    {
        xy = 3,20
        DoorWallN = 
        wall = 
    }
    // Bunker_02_168
    tile
    {
        xy = 0,21
        BurntTile = walls_burnt_roofs_01_0
        WallW = 
        wall = 
    }
    // Bunker_02_169
    tile
    {
        xy = 1,21
        BurntTile = walls_burnt_roofs_01_1
        WallW = 
        wall = 
    }
    // Bunker_02_170
    tile
    {
        xy = 2,21
        BurntTile = walls_burnt_roofs_01_2
        WallW = 
        wall = 
    }
    // Bunker_02_171
    tile
    {
        xy = 3,21
        BurntTile = walls_burnt_roofs_01_3
        WallN = 
        wall = 
    }
    // Bunker_02_172
    tile
    {
        xy = 4,21
        BurntTile = walls_burnt_roofs_01_4
        WallN = 
        wall = 
    }
    // Bunker_02_173
    tile
    {
        xy = 5,21
        BurntTile = walls_burnt_roofs_01_5
        WallN = 
        wall = 
    }
    // Bunker_02_176
    tile
    {
        xy = 0,22
        BurntTile = walls_burnt_roofs_01_8
        WallW = 
        wall = 
    }
    // Bunker_02_177
    tile
    {
        xy = 1,22
        BurntTile = walls_burnt_roofs_01_9
        WallW = 
        wall = 
    }
    // Bunker_02_178
    tile
    {
        xy = 2,22
        BurntTile = walls_burnt_roofs_01_10
        MaterialType = Brick
        WallW = 
        wall = 
    }
    // Bunker_02_179
    tile
    {
        xy = 3,22
        BurntTile = walls_burnt_roofs_01_11
        MaterialType = Brick
        WallN = 
        wall = 
    }
    // Bunker_02_180
    tile
    {
        xy = 4,22
        BurntTile = walls_burnt_roofs_01_12
        WallN = 
        wall = 
    }
    // Bunker_02_181
    tile
    {
        xy = 5,22
        BurntTile = walls_burnt_roofs_01_13
        WallN = 
        wall = 
    }
    // Bunker_02_184
    tile
    {
        xy = 0,23
        WallW = 
        wall = 
    }
    // Bunker_02_185
    tile
    {
        xy = 1,23
        WallN = 
        wall = 
    }
    // Bunker_02_186
    tile
    {
        xy = 2,23
        CornerNorthWall = industry_bunker_01_25
        CornerWestWall = industry_bunker_01_24
        WallNW = 
        wall = 
    }
    // Bunker_02_187
    tile
    {
        xy = 3,23
        WallSE = 
        wall = 
    }
}
tileset
{
    file = Bunker_03
    size = 8,26
    id = 461
    // Bunker_03_0
    tile
    {
        xy = 0,0
        diamondFloor = 
        exterior = 
        solidfloor = 
    }
    // Bunker_03_1
    tile
    {
        xy = 1,0
        diamondFloor = 
        exterior = 
        solidfloor = 
    }
    // Bunker_03_2
    tile
    {
        xy = 2,0
        diamondFloor = 
        exterior = 
        solidfloor = 
    }
    // Bunker_03_3
    tile
    {
        xy = 3,0
        diamondFloor = 
        exterior = 
        solidfloor = 
    }
    // Bunker_03_4
    tile
    {
        xy = 4,0
        diamondFloor = 
        exterior = 
        solidfloor = 
    }
    // Bunker_03_5
    tile
    {
        xy = 5,0
        diamondFloor = 
        exterior = 
        solidfloor = 
    }
    // Bunker_03_6
    tile
    {
        xy = 6,0
        diamondFloor = 
        exterior = 
        solidfloor = 
    }
    // Bunker_03_8
    tile
    {
        xy = 0,1
        diamondFloor = 
        exterior = 
        solidfloor = 
    }
    // Bunker_03_9
    tile
    {
        xy = 1,1
        diamondFloor = 
        exterior = 
        solidfloor = 
    }
    // Bunker_03_10
    tile
    {
        xy = 2,1
        diamondFloor = 
        exterior = 
        solidfloor = 
    }
    // Bunker_03_11
    tile
    {
        xy = 3,1
        diamondFloor = 
        exterior = 
        solidfloor = 
    }
    // Bunker_03_12
    tile
    {
        xy = 4,1
        diamondFloor = 
        exterior = 
        solidfloor = 
    }
    // Bunker_03_13
    tile
    {
        xy = 5,1
        diamondFloor = 
        exterior = 
        solidfloor = 
    }
    // Bunker_03_14
    tile
    {
        xy = 6,1
        diamondFloor = 
        exterior = 
        solidfloor = 
    }
    // Bunker_03_16
    tile
    {
        xy = 0,2
        diamondFloor = 
        solidfloor = 
        transparentFloor = 
    }
    // Bunker_03_17
    tile
    {
        xy = 1,2
        diamondFloor = 
        solidfloor = 
        transparentFloor = 
    }
    // Bunker_03_18
    tile
    {
        xy = 2,2
        diamondFloor = 
        solidfloor = 
        transparentFloor = 
    }
    // Bunker_03_19
    tile
    {
        xy = 3,2
        diamondFloor = 
        solidfloor = 
        transparentFloor = 
    }
    // Bunker_03_20
    tile
    {
        xy = 4,2
        diamondFloor = 
        solidfloor = 
        transparentFloor = 
    }
    // Bunker_03_21
    tile
    {
        xy = 5,2
        diamondFloor = 
        solidfloor = 
        transparentFloor = 
    }
    // Bunker_03_24
    tile
    {
        xy = 0,3
        FloorOverlay = 
        diamondFloor = 
        exterior = 
        solidfloor = 
    }
    // Bunker_03_25
    tile
    {
        xy = 1,3
        FloorOverlay = 
        diamondFloor = 
        exterior = 
        solidfloor = 
    }
    // Bunker_03_26
    tile
    {
        xy = 2,3
        FloorOverlay = 
        diamondFloor = 
        exterior = 
        solidfloor = 
    }
    // Bunker_03_27
    tile
    {
        xy = 3,3
        FloorOverlay = 
        diamondFloor = 
        exterior = 
        solidfloor = 
    }
    // Bunker_03_28
    tile
    {
        xy = 4,3
        FloorOverlay = 
        diamondFloor = 
        exterior = 
        solidfloor = 
    }
    // Bunker_03_29
    tile
    {
        xy = 5,3
        FloorOverlay = 
        diamondFloor = 
        exterior = 
        solidfloor = 
    }
    // Bunker_03_30
    tile
    {
        xy = 6,3
        FloorOverlay = 
        diamondFloor = 
        exterior = 
        solidfloor = 
    }
    // Bunker_03_31
    tile
    {
        xy = 7,3
        FloorOverlay = 
        diamondFloor = 
        exterior = 
        solidfloor = 
    }
    // Bunker_03_40
    tile
    {
        xy = 0,5
        BlocksPlacement = 
        CanScrap = 
        ItemHeight = 80
        Material = Mechanical
        Material2 = MetalScrap
        MaterialType = Metal
        ScrapSize = Large
        solid = 
    }
    // Bunker_03_41
    tile
    {
        xy = 1,5
        BlocksPlacement = 
        CanScrap = 
        Material = Mechanical
        Material2 = MetalScrap
        ScrapSize = Large
        solidtrans = 
    }
    // Bunker_03_42
    tile
    {
        xy = 2,5
        BlocksPlacement = 
        CanScrap = 
        Material = Mechanical
        Material2 = MetalScrap
        ScrapSize = Large
        solidtrans = 
    }
    // Bunker_03_43
    tile
    {
        xy = 3,5
        BlocksPlacement = 
        CanScrap = 
        ItemHeight = 80
        Material = Mechanical
        Material2 = MetalScrap
        MaterialType = Metal
        ScrapSize = Large
        solidtrans = 
    }
    // Bunker_03_44
    tile
    {
        xy = 4,5
        BlocksPlacement = 
        CanScrap = 
        ItemHeight = 80
        Material = Mechanical
        Material2 = MetalScrap
        MaterialType = Metal
        ScrapSize = Large
        solidtrans = 
    }
    // Bunker_03_56
    tile
    {
        xy = 0,7
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 60
        ContainerPosition = Low
        CustomName = Military Crate
        Facing = S
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Plastic
        Material2 = Paper
        PaintingType = crates
        PickUpWeight = 75
        Surface = 62
        container = crate
        solidtrans = 
    }
    // Bunker_03_57
    tile
    {
        xy = 1,7
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 60
        ContainerPosition = Low
        CustomName = Military Crate
        Facing = E
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Plastic
        Material2 = Paper
        PaintingType = crates
        PickUpWeight = 75
        Surface = 62
        container = crate
        solidtrans = 
    }
    // Bunker_03_58
    tile
    {
        xy = 2,7
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 30
        ContainerPosition = Low
        CustomName = Military Crate
        Facing = S
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Plastic
        Material2 = Paper
        PaintingType = crates
        PickUpWeight = 34
        Surface = 42
        container = crate
        solidtrans = 
    }
    // Bunker_03_59
    tile
    {
        xy = 3,7
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 30
        ContainerPosition = Low
        CustomName = Military Crate
        Facing = E
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Plastic
        Material2 = Paper
        PaintingType = crates
        PickUpWeight = 34
        Surface = 42
        container = crate
        solidtrans = 
    }
    // Bunker_03_64
    tile
    {
        xy = 0,8
        CustomName = flag
        Facing = E
        ForceSingleItem = 
        IsMoveAble = 
        MoveType = WallObject
        SpriteGridPos = 0,0
    }
    // Bunker_03_65
    tile
    {
        xy = 1,8
        CustomName = flag
        Facing = E
        ForceSingleItem = 
        IsMoveAble = 
        MoveType = WallObject
        SpriteGridPos = 0,1
    }
    // Bunker_03_66
    tile
    {
        xy = 2,8
        CustomName = flag
        Facing = S
        ForceSingleItem = 
        IsMoveAble = 
        MoveType = WallObject
        SpriteGridPos = 0,0
    }
    // Bunker_03_67
    tile
    {
        xy = 3,8
        CustomName = flag
        Facing = S
        ForceSingleItem = 
        IsMoveAble = 
        MoveType = WallObject
        SpriteGridPos = 1,0
    }
    // Bunker_03_68
    tile
    {
        xy = 4,8
        CustomName = flag
        Facing = E
        ForceSingleItem = 
        IsMoveAble = 
        MoveType = WallObject
        SpriteGridPos = 0,0
    }
    // Bunker_03_69
    tile
    {
        xy = 5,8
        CustomName = flag
        Facing = E
        ForceSingleItem = 
        IsMoveAble = 
        MoveType = WallObject
        SpriteGridPos = 0,1
    }
    // Bunker_03_70
    tile
    {
        xy = 6,8
        CustomName = flag
        Facing = S
        ForceSingleItem = 
        IsMoveAble = 
        MoveType = WallObject
        SpriteGridPos = 0,0
    }
    // Bunker_03_71
    tile
    {
        xy = 7,8
        CustomName = flag
        Facing = S
        ForceSingleItem = 
        IsMoveAble = 
        MoveType = WallObject
        SpriteGridPos = 1,0
    }
    // Bunker_03_72
    tile
    {
        xy = 0,9
        CustomName = flag
        Facing = E
        ForceSingleItem = 
        IsMoveAble = 
        MoveType = WallObject
        SpriteGridPos = 0,0
    }
    // Bunker_03_73
    tile
    {
        xy = 1,9
        CustomName = flag
        Facing = E
        ForceSingleItem = 
        IsMoveAble = 
        MoveType = WallObject
        SpriteGridPos = 0,1
    }
    // Bunker_03_74
    tile
    {
        xy = 2,9
        CustomName = flag
        Facing = S
        ForceSingleItem = 
        IsMoveAble = 
        MoveType = WallObject
        SpriteGridPos = 0,0
    }
    // Bunker_03_75
    tile
    {
        xy = 3,9
        CustomName = flag
        Facing = S
        ForceSingleItem = 
        IsMoveAble = 
        MoveType = WallObject
        SpriteGridPos = 1,0
    }
    // Bunker_03_76
    tile
    {
        xy = 4,9
        CustomName = flag
        ForceSingleItem = 
        IsMoveAble = 
        MoveType = WallObject
    }
    // Bunker_03_77
    tile
    {
        xy = 5,9
        CustomName = flag
        ForceSingleItem = 
        IsMoveAble = 
        MoveType = WallObject
    }
    // Bunker_03_78
    tile
    {
        xy = 6,9
        CustomName = flag
        ForceSingleItem = 
        IsMoveAble = 
        MoveType = WallObject
    }
    // Bunker_03_79
    tile
    {
        xy = 7,9
        CustomName = flag
        ForceSingleItem = 
        IsMoveAble = 
        MoveType = WallObject
    }
    // Bunker_03_80
    tile
    {
        xy = 0,10
        AttachedToGlass = 
        CustomName = Sign
        Facing = S
        GroupName = Alerts
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
    }
    // Bunker_03_81
    tile
    {
        xy = 1,10
        AttachedToGlass = 
        CustomName = Sign
        Facing = E
        GroupName = Alerts
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
    }
    // Bunker_03_82
    tile
    {
        xy = 2,10
        AttachedToGlass = 
        CustomName = Sign
        Facing = S
        GroupName = Alerts
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
    }
    // Bunker_03_83
    tile
    {
        xy = 3,10
        AttachedToGlass = 
        CustomName = Sign
        Facing = E
        GroupName = Alerts
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
    }
    // Bunker_03_84
    tile
    {
        xy = 4,10
        AttachedToGlass = 
        CustomName = Sign
        Facing = S
        GroupName = Alerts
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
    }
    // Bunker_03_85
    tile
    {
        xy = 5,10
        AttachedToGlass = 
        CustomName = Sign
        Facing = E
        GroupName = Alerts
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
    }
    // Bunker_03_86
    tile
    {
        xy = 6,10
        AttachedToGlass = 
        CustomName = Sign
        Facing = S
        GroupName = Alerts
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
    }
    // Bunker_03_87
    tile
    {
        xy = 7,10
        AttachedToGlass = 
        CustomName = Sign
        Facing = E
        GroupName = Alerts
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
    }
    // Bunker_03_88
    tile
    {
        xy = 0,11
        AttachedToGlass = 
        CustomName = Sign
        Facing = S
        GroupName = Alerts
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
    }
    // Bunker_03_89
    tile
    {
        xy = 1,11
        AttachedToGlass = 
        CustomName = Sign
        Facing = E
        GroupName = Alerts
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
    }
    // Bunker_03_90
    tile
    {
        xy = 2,11
        AttachedToGlass = 
        CustomName = Sign
        Facing = S
        GroupName = Alerts
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
    }
    // Bunker_03_91
    tile
    {
        xy = 3,11
        AttachedToGlass = 
        CustomName = Sign
        Facing = E
        GroupName = Alerts
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
    }
    // Bunker_03_92
    tile
    {
        xy = 4,11
        AttachedToGlass = 
        CustomName = Sign
        Facing = S
        GroupName = Alerts
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
    }
    // Bunker_03_93
    tile
    {
        xy = 5,11
        AttachedToGlass = 
        CustomName = Sign
        Facing = E
        GroupName = Alerts
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
    }
    // Bunker_03_94
    tile
    {
        xy = 6,11
        AttachedToGlass = 
        CustomName = Sign
        Facing = S
        GroupName = Alerts
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
    }
    // Bunker_03_95
    tile
    {
        xy = 7,11
        AttachedToGlass = 
        CustomName = Sign
        Facing = E
        GroupName = Alerts
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
    }
    // Bunker_03_96
    tile
    {
        xy = 0,12
        AttachedToGlass = 
        CustomName = Sign
        Facing = S
        GroupName = Alerts
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
    }
    // Bunker_03_97
    tile
    {
        xy = 1,12
        AttachedToGlass = 
        CustomName = Sign
        Facing = E
        GroupName = Alerts
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
    }
    // Bunker_03_98
    tile
    {
        xy = 2,12
        AttachedToGlass = 
        CustomName = Sign
        Facing = S
        GroupName = Alerts
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
    }
    // Bunker_03_99
    tile
    {
        xy = 3,12
        AttachedToGlass = 
        CustomName = Sign
        Facing = E
        GroupName = Alerts
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
    }
    // Bunker_03_100
    tile
    {
        xy = 4,12
        AttachedToGlass = 
        CustomName = Sign
        Facing = S
        GroupName = Alerts
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
    }
    // Bunker_03_101
    tile
    {
        xy = 5,12
        AttachedToGlass = 
        CustomName = Sign
        Facing = E
        GroupName = Alerts
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
    }
    // Bunker_03_102
    tile
    {
        xy = 6,12
        AttachedToGlass = 
        CustomName = Sign
        Facing = S
        GroupName = Alerts
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
    }
    // Bunker_03_103
    tile
    {
        xy = 7,12
        AttachedToGlass = 
        CustomName = Sign
        Facing = E
        GroupName = Alerts
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
    }
    // Bunker_03_104
    tile
    {
        xy = 0,13
        CanAttachAnimal = 
        CanScrap = 
        CustomName = Plate
        Facing = S
        HitByCar = 
        IsMoveAble = 
        Material = MetalBars
        Material2 = MetalScrap
        MaterialType = Metal_Light
        MoveType = Vegitation
        PickUpTool = Shovel
        PlaceTool = Shovel
        StopCar = 
    }
    // Bunker_03_105
    tile
    {
        xy = 1,13
        CanAttachAnimal = 
        CanScrap = 
        CustomName = Plate
        Facing = E
        HitByCar = 
        IsMoveAble = 
        Material = MetalBars
        Material2 = MetalScrap
        MaterialType = Metal_Light
        MoveType = Vegitation
        PickUpTool = Shovel
        PlaceTool = Shovel
        StopCar = 
    }
    // Bunker_03_106
    tile
    {
        xy = 2,13
        CanAttachAnimal = 
        CanScrap = 
        CustomName = Plate
        Facing = S
        HitByCar = 
        IsMoveAble = 
        Material = MetalBars
        Material2 = MetalScrap
        MaterialType = Metal_Light
        MoveType = Vegitation
        PickUpTool = Shovel
        PlaceTool = Shovel
        StopCar = 
    }
    // Bunker_03_107
    tile
    {
        xy = 3,13
        CanAttachAnimal = 
        CanScrap = 
        CustomName = Plate
        Facing = E
        HitByCar = 
        IsMoveAble = 
        Material = MetalBars
        Material2 = MetalScrap
        MaterialType = Metal_Light
        MoveType = Vegitation
        PickUpTool = Shovel
        PlaceTool = Shovel
        StopCar = 
    }
    // Bunker_03_108
    tile
    {
        xy = 4,13
        CanAttachAnimal = 
        CanScrap = 
        CustomName = Plate
        Facing = S
        HitByCar = 
        IsMoveAble = 
        Material = MetalBars
        Material2 = MetalScrap
        MaterialType = Metal_Light
        MoveType = Vegitation
        PickUpTool = Shovel
        PlaceTool = Shovel
        StopCar = 
    }
    // Bunker_03_109
    tile
    {
        xy = 5,13
        CanAttachAnimal = 
        CanScrap = 
        CustomName = Plate
        Facing = E
        HitByCar = 
        IsMoveAble = 
        Material = MetalBars
        Material2 = MetalScrap
        MaterialType = Metal_Light
        MoveType = Vegitation
        PickUpTool = Shovel
        PlaceTool = Shovel
        StopCar = 
    }
}
tileset
{
    file = Bunkerdoor_01
    size = 8,26
    id = 462
    // Bunkerdoor_01_40
    tile
    {
        xy = 0,5
        CanScrap = 
        CustomName = Door
        DoorSound = MetalDoor
        Material = MetalPlates
        Material2 = SmallMetalPlates
        Material3 = MetalBars
        MaterialType = Metal
        attachedW = 
        doorW = 
    }
    // Bunkerdoor_01_41
    tile
    {
        xy = 1,5
        CanScrap = 
        CustomName = Door
        DoorSound = MetalDoor
        Material = MetalPlates
        Material2 = SmallMetalPlates
        Material3 = MetalBars
        MaterialType = Metal
        attachedN = 
        doorN = 
    }
    // Bunkerdoor_01_42
    tile
    {
        xy = 2,5
        CanScrap = 
        CustomName = Door
        DoorSound = MetalDoor
        Material = MetalPlates
        Material2 = SmallMetalPlates
        Material3 = MetalBars
        MaterialType = Metal
        attachedW = 
    }
    // Bunkerdoor_01_43
    tile
    {
        xy = 3,5
        CanScrap = 
        CustomName = Door
        DoorSound = MetalDoor
        Material = MetalPlates
        Material2 = SmallMetalPlates
        Material3 = MetalBars
        MaterialType = Metal
        attachedN = 
    }
    // Bunkerdoor_01_44
    tile
    {
        xy = 4,5
        CanScrap = 
        CustomName = Door
        DoorSound = MetalDoor
        Material = MetalPlates
        Material2 = SmallMetalPlates
        Material3 = MetalBars
        MaterialType = Metal
        attachedW = 
        doorW = 
    }
    // Bunkerdoor_01_45
    tile
    {
        xy = 5,5
        CanScrap = 
        CustomName = Door
        DoorSound = MetalDoor
        Material = MetalPlates
        Material2 = SmallMetalPlates
        Material3 = MetalBars
        MaterialType = Metal
        attachedN = 
        doorN = 
    }
    // Bunkerdoor_01_46
    tile
    {
        xy = 6,5
        CanScrap = 
        CustomName = Door
        DoorSound = MetalDoor
        Material = MetalPlates
        Material2 = SmallMetalPlates
        Material3 = MetalBars
        MaterialType = Metal
        attachedW = 
    }
    // Bunkerdoor_01_47
    tile
    {
        xy = 7,5
        CanScrap = 
        CustomName = Door
        DoorSound = MetalDoor
        Material = MetalPlates
        Material2 = SmallMetalPlates
        Material3 = MetalBars
        MaterialType = Metal
        attachedN = 
    }
    // Bunkerdoor_01_48
    tile
    {
        xy = 0,6
        CanScrap = 
        CustomName = Door
        DoorSound = PrisonMetalDoor
        Material = MetalPlates
        Material2 = SmallMetalPlates
        Material3 = MetalBars
        MaterialType = Metal
        attachedW = 
        doorW = 
    }
    // Bunkerdoor_01_49
    tile
    {
        xy = 1,6
        CanScrap = 
        CustomName = Door
        DoorSound = PrisonMetalDoor
        Material = MetalPlates
        Material2 = SmallMetalPlates
        Material3 = MetalBars
        MaterialType = Metal
        attachedN = 
        doorN = 
    }
    // Bunkerdoor_01_50
    tile
    {
        xy = 2,6
        CanScrap = 
        CustomName = Door
        DoorSound = PrisonMetalDoor
        Material = MetalPlates
        Material2 = SmallMetalPlates
        Material3 = MetalBars
        MaterialType = Metal
        attachedW = 
    }
    // Bunkerdoor_01_51
    tile
    {
        xy = 3,6
        CanScrap = 
        CustomName = Door
        DoorSound = PrisonMetalDoor
        Material = MetalPlates
        Material2 = SmallMetalPlates
        Material3 = MetalBars
        MaterialType = Metal
        attachedN = 
    }
    // Bunkerdoor_01_52
    tile
    {
        xy = 4,6
        CanScrap = 
        CustomName = Door
        DoorSound = PrisonMetalDoor
        Material = MetalPlates
        Material2 = SmallMetalPlates
        Material3 = MetalBars
        MaterialType = Metal
        attachedW = 
        doorW = 
    }
    // Bunkerdoor_01_53
    tile
    {
        xy = 5,6
        CanScrap = 
        CustomName = Door
        DoorSound = PrisonMetalDoor
        Material = MetalPlates
        Material2 = SmallMetalPlates
        Material3 = MetalBars
        MaterialType = Metal
        attachedN = 
        doorN = 
    }
    // Bunkerdoor_01_54
    tile
    {
        xy = 6,6
        CanScrap = 
        CustomName = Door
        DoorSound = PrisonMetalDoor
        Material = MetalPlates
        Material2 = SmallMetalPlates
        Material3 = MetalBars
        MaterialType = Metal
        attachedW = 
    }
    // Bunkerdoor_01_55
    tile
    {
        xy = 7,6
        CanScrap = 
        CustomName = Door
        DoorSound = PrisonMetalDoor
        Material = MetalPlates
        Material2 = SmallMetalPlates
        Material3 = MetalBars
        MaterialType = Metal
        attachedN = 
    }
}
